Drill library

78 drills by part of the game. The 16 free drills are shown in full; Pro drills show what they are for and run in the app.

Long Game

13 drills · 5 free

Driver

Half swing drivers Pro

Half-swing drivers that build the feeling of solid contact without the tension of a full swing.

3/4 swing drivers Pro

3/4 drivers at the same smooth tempo as the half swings. The distance comes from the longer swing, not from swinging harder.

Full swing to target Free

Full driver swings at a specific target. The goal is consistent direction, not maximum distance.

Hit full drivers at a specific target in the distance (a flag, a yardage sign, a tree)

  • commit to a target on every swing
  • direction matters more than distance

Fairway simulation — pick a target window Free

A tee-shot accuracy drill scored against a fairway you pick on the range. This trains accuracy over distance.

Hit drives at an imagined fairway about 30 yards wide

  • pick two objects about 30 yards apart downrange (flags, poles, signs) and aim between them
  • try to land each drive inside the window
  • count the drives that finish inside it, and put the number in the block's notes

Carry and total distance Pro

Drivers on the launch monitor, focused on finding the center of the face. For most amateurs the optimal launch is 12-15 degrees with moderate spin.

Tee-It-High Sweep Free

A driver drill for a faster, freer swing through the ball while staying balanced. Warm up first with easy swings. No launch monitor needed.

Hit drives teed higher than normal with the ball forward in your stance

  • feel like you sweep the ball off the tee on a slight upswing
  • build speed gradually over 10 swings
  • stay balanced to the finish

Speed Stick Ladder Pro

Overspeed training with a speed-training stick. It is taxing, so warm up thoroughly, build up gradually, and stop if you feel any strain.

Step-Change Driver Pro

A driver drill that adds speed from the ground up instead of from extra effort: stepping into the shot starts the downswing. Warm up first.

Max-Effort vs Smooth Pro

Shows how little distance you lose at a smooth 80% swing and how much control you gain. Max-effort swings are demanding, so warm up fully, build up gradually, and stop if you feel any strain.

Speed Benchmark Pro

A clubhead speed test on the launch monitor. Re-test monthly to see your speed trend. Warm up first.

Sweep-Up Driver Free

A driver drill for hitting the ball while the club is moving slightly upward. Warm up first.

Hit drives teed high with the ball forward off your lead heel

  • feel the club swinging up through impact

Attack Angle Read Pro

A launch monitor check of attack angle: whether the club is moving up or down when it meets the ball. With the driver you want a positive (upward) number. Warm up first.

Fairway Woods

Fairway Wood Sweep Window Free

3-woods swept off the turf into a 30-yard-wide window with a shallow, level strike. Prioritize a clean, ball-first sweep over distance.

Hit 3-woods off the turf at a 30-yard-wide window

  • shallow, sweeping strike
  • land 7 of 10 inside the window

Irons

21 drills · 4 free

Hybrids

Hybrid Sweep Window Free

Hybrids swept into a 30-yard-wide window with a shallow, level strike. An accuracy drill that needs no equipment.

Hit hybrids at a 30-yard-wide window

  • shallow, sweeping strike
  • land 7 of 10 in the window

Long Irons

20-yard target circle Pro

The target circle drill with a 5-iron and a 20-yard circle. A good 5-iron strike feels effortless.

Long iron/hybrid shaping Pro

Draws and fades with your hybrid on the simulator, using the sim data to see how much your path (the club's direction through impact) and face angle (which way the clubface points at impact) change between shapes.

Mid Irons

10 straight shots Pro

Your stock shot is the neutral ball flight you default to under pressure. This drill hits it at one target, ten times in a row.

10 draws Pro

Draws on command: a shot that starts right of your target line and curves back left (for right-handers).

10 fades Pro

Fades on command: a shot that starts left of your target line and curves back right (for right-handers).

Alternating shot shapes Pro

Draw, straight, and fade on consecutive shots. Changing shape every ball forces you to adjust your setup and commit to each one.

15-yard target circle Pro

The target circle drill with a 7-iron and a 15-yard circle. The longer club produces more dispersion, so the target is wider.

Random club selection Pro

A different iron on every shot. This simulates the course, where you rarely hit the same club twice in a row.

Mid-iron stock shots Pro

Your stock shot (the neutral, repeatable shot you default to under pressure), hit with a 7-iron on the simulator and measured for consistency. The goal is a tight cluster (low dispersion: how spread out your shots are), not maximum distance.

Stock shot Pro

Ten shots with your go-to iron. When time is short, quality reps with one club are worth more than scattered reps with many.

Feet-Together Strike Free

Smooth 7-irons with your feet together. A narrow base forces you to find the center of the face and stay balanced, and any mishit shows up immediately.

Hit 7-irons with your feet together

  • half to 3/4 swings
  • prioritize center contact

Face-Spray Center Test Free

Foot powder spray or face tape on the clubface shows exactly where you are striking the ball. A contact check that needs no launch monitor.

Equipment: Face spray or impact tape

Apply face spray or impact tape and hit 5 shots

  • read the strike pattern
  • adjust your setup and repeat until the marks cluster in the center

Impact Bag Reps Pro

An impact bag teaches the impact position (hands forward, shaft leaning toward the target) without ball flight to distract you. Warm up first, ease into it, and stop if you feel any strain in your wrists or hands.

Towel-Behind-Ball Pro

Shots with a towel a few inches behind the ball. This trains a ball-first strike and a forward low point.

Smash Factor Build Pro

7-irons on the launch monitor, judged by smash factor: ball speed divided by club speed, a measure of how centered the strike was. Warm up first.

Feet-Together Tempo Pro

Smooth swings with your feet together. A narrow base punishes any tempo or balance fault: if you fall off balance, you swung too hard.

Divot-After-Ball Free

Iron shots off grass, judged by where the divot starts. A divot on the target side of the ball means a descending, ball-first strike.

Hit irons off grass and look at each divot

  • lay a tee flat beside the ball, outside the target line, to mark the ball position
  • the divot must start level with the tee or on the target side of it, never behind it

Tee-Gate Low Point Pro

A pass-or-fail check that the club reaches the bottom of its swing in front of the ball, not behind it.

Short Irons

10-yard target circle Pro

A 9-iron accuracy test: land the ball inside a 10-yard circle around a range target.

Pump-Down Compression Pro

Rehearsal pumps that train the feeling of compressing the ball, with the shaft leaning toward the target at impact. Warm up and keep the pumps controlled.

Short Game

27 drills · 3 free

Wedges

Half swings Pro

Easy half swings for solid contact and tempo. The goal is to loosen up your swing, not to hit full shots.

50/75/100 yard targets Pro

Wedge shots to three targets at 50, 75, and 100 yards. The backswing length that produces each distance becomes your reference point on the course.

40/60/80 yard targets Pro

Gap wedge shots to 40, 60, and 80 yard targets. Comparing the landing spot with where the ball finishes teaches you how much roll-out to expect.

20/40/60 yard targets Pro

Sand wedge shots to 20, 40, and 60 yard targets. Only the backswing length changes between them.

100 yard full swing Pro

Full sand wedge shots to a 100-yard target. Your carry distance here is your baseline number for the course.

80 yards Pro

Gap wedge shots to an 80-yard target with a 3/4 backswing.

60 yards Pro

Lob wedge shots to a 60-yard target. This is a feel distance: too far for a chip, too short for a full swing.

30 yard flop shots Pro

High, soft-landing flop shots from 30 yards. The shot needs commitment, because decelerating causes a chunk.

Full swing — max distance Pro

Full sand wedge swings to find the club's maximum carry. On the course, when a yardage falls between two of your positions, take the longer swing and control it rather than forcing the shorter one.

Random distances Pro

A different wedge distance on every shot, using the clock-position swing lengths (how far back your lead arm swings: 9:00 is parallel to the ground, 10:30 is about 3/4 back) to control distance. This simulates the course, where you rarely get the same distance twice.

Wedge calibration — dial in carry Pro

Measure your real pitching wedge carry on a launch monitor. Many golfers overestimate their distances by 10-15 yards.

Half shots Pro

Easy half shots to get your body moving and find your tempo for the day.

3/4 shots Pro

3/4 swings that build on the tempo from the half shots.

Full shots Pro

Full pitching wedge swings once your body is warm. The carry distance is your baseline wedge number for the round.

Distance control Pro

Wedge shots to three targets at different distances, judged by where the ball lands.

Chipping

Bump and run Free

A low chip that pops up briefly and then rolls out like a putt.

Hit bump-and-run chips with a putting-like stroke

  • ball back in your stance, hands pressed forward, weight favoring your lead foot
  • minimal wrist action
  • pick a landing spot about 3 feet onto the green and let the ball release to the hole

Bump and run from 10 yards Pro

Bump-and-run chips with an 8-iron from 10 yards off the green.

High flop from rough Pro

High, soft-landing lob wedge shots from light rough near the green. The shot needs full commitment, because decelerating causes a chunk.

Up and down: chip + putt combos Pro

Chip and putt out from spots all around the green, tracking your up-and-down percentage.

Landing-Spot Ladder Free

Chips to three landing spots at increasing distance, judged by where the ball lands rather than where it finishes. This is the basis of short-game distance control.

Pick three landing spots at increasing distance (10, 20, and 30 yards is a good starting spread) and chip 3 balls to each

  • judge each chip by where it lands, not where it finishes

Pitching

30-50 yard pitches Free

Pitches to 30, 40, and 50 yard targets. Distance is controlled by the length of the backswing, not by swing speed.

Hit 5 pitches to each of three targets: 30, 40, and 50 yards

  • consistent tempo with smooth acceleration through impact
  • vary the length of your backswing, not your swing speed

7:30 swing — 15 yards Pro

The shortest clock position: a low, running pitch of about 15 yards. Imagine your left arm as a clock hand (for right-handers).

9:00 swing — 30 yards Pro

The middle clock position: left arm parallel to the ground, for about 30 yards. The longer backswing adds the distance, not a harder swing.

10:30 swing — 50 yards Pro

The longest clock position: about 3/4 of a full backswing, for about 50 yards of carry. Distance comes from backswing length, not swing speed.

Bunker

Greenside bunker Pro

The standard greenside bunker shot. The club never touches the ball; the sand carries it out.

Uphill/downhill lies Pro

Bunker shots from uneven lies. Uphill lies fly higher and shorter; downhill lies come out lower and run more.

Long bunker shot 30+ yards Pro

Bunker shots of more than 30 yards. The key is taking less sand than on a short bunker shot.

Putting

12 drills · 2 free

Putting

3-foot circle drill Free

Four 3-footers from around the hole, made in a row. This builds confidence on the short putts.

Place 4 balls in a circle, each 3 feet from the hole (north, south, east, west)

  • putt each ball, then rotate positions
  • make all 4 in a row; if you miss, start over

Gate drill — 3 feet Pro

Three-foot putts through a tee gate. This trains a square putter face at impact: if you miss the gate, the face was open or closed.

Ladder drill — 10/20/30 feet Free

Putts to tees at 10, 20, and 30 feet. This develops your feel for different distances on lag putts.

Place tees at 10, 20, and 30 feet from your starting point

  • putt one ball to each distance, trying to stop it within 2 feet of the tee
  • work from short to long, then long to short

Clock drill — 4 balls at 4 feet Pro

Four 4-footers from around the hole, which gives you a variety of breaks: straight, left-to-right, right-to-left, uphill, and downhill.

Speed control — lag putts 30-40 feet Pro

Lag putts from 30-40 feet, judged on speed alone. Good speed makes the next putt a tap-in regardless of the line.

Speed control Pro

Putts to 10, 20, 30, and 40 feet. The goal is consistent speed, not making putts.

Make 10 in a row from 3 feet Pro

Ten straight 3-footers in a row. The pressure you feel as you get close to 10 is the point of the drill.

6-foot par saves — 5 consecutive Pro

Five breaking 6-footers in a row. The 6-footer is the par save and the birdie conversion.

Up and down from fringe Pro

Chip and putt out from the fringe, counted out of 10. Tour average is about 60%; try to beat 50%.

21 game — first to 21 points Pro

A lag putting game to 21 points, played alone or against a partner. It rewards getting the ball to the hole and penalizes leaving it short.

Speed and line Pro

A pre-round putting routine. You are calibrating your touch for the day's greens, not working on mechanics.

Make 5 from 5 feet Pro

Five straight 5-footers in a row. A quick way to groove your stroke on a putt you face several times every round.

Mixed

5 drills · 2 free

Full Bag

On-course simulation — play 5 holes Pro

Five holes on the simulator, played as if you were on the course. The focus is course management.

1-2-3 Count Swing Free

A counting drill for a smooth, unhurried tempo, with the backswing taking about three times as long as the downswing (3:1). It smooths out a rushed transition and needs no equipment.

Hit shots counting 1-2 on the backswing and 3 on the downswing

  • say it out loud at first
  • keep the ratio constant across clubs

Swoosh Speed-Where-It-Counts Free

A no-ball drill for tempo and for speed in the right place. The loudest swoosh should come at the bottom of the swing, past the ball, not at the top.

Turn a club upside down, hold it by the shaft just below the clubhead, and swing the grip end

  • check that nobody is near you first
  • listen for the swoosh
  • make it loudest at and past where the ball would be, not at the top

Metronome Ladder Pro

Swinging to a metronome to find a rhythm you can repeat. Warm up first and keep it smooth.

Tour Tempo 3:1 Pro

Warm up, then check your backswing-to-downswing ratio against the tour 3:1 standard with a tempo-training app or a launch monitor.

Content from Range Reps v2.0.0.